As you can probably tell, the website is getting a facelift. The site should be more intuitive to navigate now and certainly a little brighter. The Forums have been integrated into the website proper – if you sign up as a user on this site, you can use the forums, without having to sign up for both the site and the forums. I am working on integrating the Encounter Database directly into the site to allow the same ease of use, and to ease the transitional errors that occur when the sitelinks reference the off-site wiki. There will also be new art and new features to improve gameplay, as the improvements come in. Development time has been delayed, as indicated in the last update, but I do intend to publish the final product sometime next year. I will then focus on looking at new and additional content that can be produced using the MOCRPG IP, although what I will do with it I cannot say at this time. Certainly I won’t try to produce anything on a timetable less than two-three years out. In the meantime, have fun everyone.
Last year, I had the idea to make a pen and paper RPG by using the collective talents of myself and two friends to launch a small independent venture. It was the first time I had ever tried to run a commercial venture of this sort. Certainly I learned a few things along the way. One major issue we have had is working with everyone’s schedules. In the end, it became impossible to meet everyone’s needs, and a few changes had to be made. The result is the following:
So, there we have it. Over the course of the following months there should be some changes to the website layout. As illustration is completed, I will post elements of it on this site to showcase the new direction in which the project is headed, artistically.
Until next time,
I know it has been a while since we’ve updated. Sorry about that. I’ve been busy developing something to help promote the project, and I was hoping to have an update a few weeks ago announcing what I was working on. However, given the ambitious scope of what I am planning, I’ll need a little more time to get the next major update out.
On the bright side, the full pre-production text of the game’s core rulebook remains available for review. If you’re looking to find something to play with a few friends, take a look here:
Just a reminder that the full current iteration of the rules is available online, for free. Want to start a game? Just go here.
The finished product will have an expanded table of contents, an index, more art, and internal links to make it more browser friendly. It will also feature all of the promised Kickstarter content. I’ll have more information as the development continues.
Hello folks – here’s an update on the Kickstarter and what it means for this project.
Hello folks! A quick reminder – in order to get more people play-testing the game before publication, the beta test materials have been opened to the public! You can now review the draft text of the game before publication. Take a look through, have a go at playing it, and let us know what you think! We want as much feedback as possible before we go to print.
You can access all the test materials here.
Today (well, yesterday, July 10th – this message is a little belated) is our artist Desiree’s birthday! Have a good one, Desiree!
And make more art!