Last year, I had the idea to make a pen and paper RPG by using the collective talents of myself and two friends to launch a small independent venture. It was the first time I had ever tried to run a commercial venture of this sort. Certainly I learned a few things along the way. One major issue we have had is working with everyone’s schedules. In the end, it became impossible to meet everyone’s needs, and a few changes had to be made. The result is the following:
So, there we have it. Over the course of the following months there should be some changes to the website layout. As illustration is completed, I will post elements of it on this site to showcase the new direction in which the project is headed, artistically.
Until next time,
I know it has been a while since we’ve updated. Sorry about that. I’ve been busy developing something to help promote the project, and I was hoping to have an update a few weeks ago announcing what I was working on. However, given the ambitious scope of what I am planning, I’ll need a little more time to get the next major update out.
On the bright side, the full pre-production text of the game’s core rulebook remains available for review. If you’re looking to find something to play with a few friends, take a look here:
Just a reminder that the full current iteration of the rules is available online, for free. Want to start a game? Just go here.
The finished product will have an expanded table of contents, an index, more art, and internal links to make it more browser friendly. It will also feature all of the promised Kickstarter content. I’ll have more information as the development continues.
Hello folks – here’s an update on the Kickstarter and what it means for this project.
Hello folks! A quick reminder – in order to get more people play-testing the game before publication, the beta test materials have been opened to the public! You can now review the draft text of the game before publication. Take a look through, have a go at playing it, and let us know what you think! We want as much feedback as possible before we go to print.
You can access all the test materials here.
Today (well, yesterday, July 10th – this message is a little belated) is our artist Desiree’s birthday! Have a good one, Desiree!
And make more art!
Happy Fourth, everyone! If you are outside the United States, pretend that I am referring to the fact that our Kickstarter campaign is already one fourth of the way to funding. That fact is worth a few fireworks to us.
Just a reminder (in case you missed it) the game’s draft text can be read and digested (in the contemplative, as opposed to the gustatory, fashion) for just $1. Consider giving it a look if you do not have a holiday to get to … or maybe even if you do.
Today our programmmer, Jolene Williams, turns 29! Happy Birthday, Jolene!
Keep up the killer coding!
By which I mean, keep up the good work. Please do not code anything that might actually kill.
We’re one week in to the Kickstarter campaign and that means that we need to get moving on the media blitz! There should be an updated video at the latest by the end of this week. In the meantime, I would like you to meet Blinky! Blinky is going to help us turn the internet into our own personal shoggoth. (You may have to look that one up.) If you would like to support us, and you are finding funds difficult to come by, just post this little guy somewhere on your site! He’s relatively innocuous and oh-so-clickable. We should have more art coming along shortly to preview.
In the meantime, keep an eye on us.